![]() Well your fixes sound good regarding trying to make the world feel a bit more like two hundreds years have passed. It CAN be fixed and not be a completely different game. Other than shoehorning in the Brotherhood, the basic premise isn't bad. But those aren't the problem, at least not by themselves. Will the character ever be your avatar, no. Will the MQ ever be a roleplayers thing? No. This I think would fix most of the worlsbuilding problems, that and deleting all the skeletons and trash where they shouldn't be. Instead of everything being frozen in place from 2077, change all of it so it WAS is somewhat good condition until two years ago and everything's gone to shit since then. In practice, this means a couple of things, at least for a base fix: Trinity Tower needs to be moved south out of Trinity Square which is fine, the NCPS have to be moved, new interiors created in the Fens, cleaning up several would be dungeons, and creating NPCs in populated areas, probably deleting Swan All together, although he might be able to be moved north of the Westing estate. It's a giant refugee center for people displaced from the destroyed places like College Point and Salem and such and so forth. In this version, Diamond City is the refugee center, Moe's selling swatters there because he's an idiot but the vendors are all spread out in the Fens, as is Nick and everything but the inn. It's apocalyptic again because of natural disaster, and the guys the city brought in to help keep order, the Gunners? Well, the money ran out and the Insitute bought them out. ![]() Those cars rotting on the highways? Two years ago they were still functional if decrepit. So all the damage you see to the interiors of Boston are actually very very recent. It DID hold on, even prospered before the Insititute sabotaged the Commonwealth Provisional but due to the Insitutites terror campaigns Boston has shriveled as people go to places less likely to have Insitute monsters creeping about: Rhode Island, Cape Cod, Nantucket Island. To justify not changing EVERYTHING, say Boston took a Catagory 5 hurricane to the face about a year and a half before the SS awakens and then took a severe glancing blow from a vicious Nor'easter that was more ice than rain or snow in April.Īnd that justifies why Boston is a warzone. Not the whole of it, but the Fens in the West to the Docks in the East, with the Charles River as boundary on the North and south on the southern end more or less running parallel with Mass Pike East. Mond you I can barely mod crafting requirements ATM but I think where Fallout 4 FAILS and FAILS hard isn't the story is the worldbuilding. See there are mods for alternate main quest (Valkarie etc) there are good sidequest mods (Tales from the Commonwealth)but it's the WORLDBULILDING that's so terrible, the thing Bethesda's supposed to be good at. ![]() And by that, I don't mean change the main quest, cause while lackluster I can see it, but change the city of Bsoton. ![]() link (I use it to merge the hair/cape bones)Ģ) Nifskope team for grate tools to let me edit the NIF.For some stupid pedantic reason, I keep wanting to fix Fallout 4. I suppose you know how to use this.ġ) in console, type “help cape 4”, and you will get the item codes.ġ) Ousnius for the outfit studio. ![]() Well it has define its own skeleton in havok block, but changing the hierarchical relation of them seems no effect…(like change head collide bone to a child of splines.) Without decoding havok block, we can do nothing about it. This mod includes 1 experimental capes from FO4 vanilla, and I just rig part of it to the ponytail hair bones, so it moves… since hair bones only include head, neck, and chest as collidable bones (in the opposite, skirt ones only include legs…). Use it as whatever you want with proper credits. Lots of clipping it has, and please don’t take serious on it. Since I feel lack of skill to complete it, but it’s fun, releasing it as a modders resource. ![]()
0 Comments
Leave a Reply. |